Custom 2D input
Here is a 2D range input; click (or drag) to set the xy value:
const xyInput = Range2D();
const xy = view(xyInput);
Are here are two linked 1D range inputs:
const xInput = Inputs.range([0, 1], {label: "x", step: 0.01});
const yInput = Inputs.range([0, 1], {label: "y", step: 0.01});
const x = view(xInput);
const y = view(yInput);
The inputs are linked; interacting with either the 2D input or the 1D inputs affects the other. This is implemented with input event listeners: when the xyInput emits an input event, the current xInput.value and yInput.value are updated; and likewise when the xInput or yInput emits an input event, the xyInput.value is updated. To avoid an infinite loop, each event listener checks if the event bubbles to distinguish direct and indirect input.
xyInput.oninput = (event) => {
if (!event.bubbles) return;
xInput.value = xyInput.value[0];
yInput.value = xyInput.value[1];
xInput.dispatchEvent(new Event("input"));
yInput.dispatchEvent(new Event("input"));
};
xInput.oninput = yInput.oninput = (event) => {
if (!event.bubbles) return;
xyInput.value = [xInput.value, yInput.value];
xyInput.dispatchEvent(new Event("input"));
};
Lastly here’s the custom 2D range input implementation, which is stored in a separate module, Range2D.js
. It uses a canvas element and pointer events to update the selected 2D value. Each value is in the interval [0, 1]. When the pointer is down and moves, an input event is dispatched for compatibility with Generators.input
.
export function Range2D({width = 100, height = 100, value = [0.5, 0.5]} = {}) {
const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
canvas.style.border = "1px solid black";
let down = false;
canvas.onpointerup = () => (down = false);
canvas.onpointerdown = (event) => {
down = true;
canvas.setPointerCapture(event.pointerId);
canvas.onpointermove(event);
};
canvas.onpointermove = (event) => {
if (!down) return;
event.preventDefault(); // prevent scrolling and text selection
set([event.offsetX / width, event.offsetY / height]);
canvas.dispatchEvent(new Event("input", {bubbles: true}));
};
const context = canvas.getContext("2d");
function set([x, y]) {
x = Math.max(0, Math.min(1, x));
y = Math.max(0, Math.min(1, y));
context.fillStyle = "white";
context.fillRect(0, 0, width, height);
context.fillStyle = "red";
context.fillRect(Math.floor(x * width), 0, 1, height);
context.fillRect(0, Math.floor(y * height), width, 1);
value = [x, y];
}
set(value);
return Object.defineProperty(canvas, "value", {get: () => value, set});
}
To import Range2D
:
import {Range2D} from "./Range2D.js";